Obsolete
This feature is obsolete. Although it may still work in some browsers, its use is discouraged since it could be removed at any time. Try to avoid using it.
This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The getEyeParameters()
method of the HMDVRDevice
interface returns current parameters for the eye specified as its argument ("left" or "right") — stored in a VREyeParameters
object.
This includes field of view information, and more.
var myLeftEye = HMDVRDevice.getEyeParameters('left');
whichEye
DOMString
representing the eye you want to return information about. The value can be left
or right
.A VREyeParameters
object.
The following example is taken from the Mozilla VR Team's threejs-vr-boilerplate code — to be precise, the VREffect.js file. Early on in the code the getEyeParameters()
method is used to access information about each eye, which is then used for rendering calulations later on.
if ( vrHMD.getEyeParameters !== undefined ) { var eyeParamsL = vrHMD.getEyeParameters( 'left' ); var eyeParamsR = vrHMD.getEyeParameters( 'right' ); eyeTranslationL = eyeParamsL.eyeTranslation; eyeTranslationR = eyeParamsR.eyeTranslation; eyeFOVL = eyeParamsL.recommendedFieldOfView; eyeFOVR = eyeParamsR.recommendedFieldOfView; } else { ... }
Specification | Status | Comment |
---|---|---|
WebVR The definition of 'getEyeParameters()' in that specification. | Editor's Draft | Initial definition |
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
Basic support | (Yes)[1] | 39 (39)[2] | No support | No support | No support |
Feature | Android | Firefox Mobile (Gecko) | Firefox OS (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android |
---|---|---|---|---|---|---|---|
Basic support | No support | 39.0 (39)[2] 44.0 (44)[3] | No support | No support | No support | No support | No support |
about:config
and enable the dom.vr*
prefs. A better option however is to install the WebVR Enabler Add-on, which does this for you and sets up other necessary parts of the environment.dom.vr*
prefs are enabled by default at this point, in Nightly/Aurora editions.
© 2005–2017 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/HMDVRDevice/getEyeParameters