The onloadstart
property of the GlobalEventHandlers
mixin is an EventHandler
representing the code to be called when the loadstart
event is raised (when progress has begun on the loading of a resource.)
img.onloadstart = funcRef;
funcRef
is the handler function to be called when the resource's loadstart
event fires.
<img src="myImage.jpg">
// 'loadstart' fires first, then 'load', then 'loadend' image.addEventListener('load', function(e) { console.log('Image loaded'); }); image.addEventListener('loadstart', function(e) { console.log('Image load started'); }); image.addEventListener('loadend', function(e) { console.log('Image load finished'); });
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'onloadstart' in that specification. | Living Standard | Initial definition |
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|---|
Basic support | (Yes) | 20 (12.10240) |
(Yes) 52 (52)[1] | (Yes) | (Yes) | ? |
Feature | Android | Android Webview | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile | Chrome for Android |
---|---|---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | 20 (12.10240) |
(Yes) 52.0 (52)[1] | (Yes) | (Yes) | ? | (Yes) |
[1] As of Firefox 52, The loadstart
event is now fired on <img>
elements.
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https://developer.mozilla.org/en-US/docs/Web/API/GlobalEventHandlers/onloadstart