The CanvasRenderingContext2D
.transform()
method of the Canvas 2D API multiplies the current transformation with the matrix described by the arguments of this method. You are able to scale, rotate, move and skew the context.
See also the setTransform()
method which resets the current transform to the identity matrix and then invokes transform()
.
void ctx.transform(a, b, c, d, e, f);
The transformation matrix is described by:
a (m11)
b (m12)
c (m21)
d (m22)
e (dx)
f (dy)
transform
methodThis is just a simple code snippet which uses the transform
method.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); ctx.transform(1, 1, 0, 1, 0, 0); ctx.fillRect(0, 0, 100, 100);
Edit the code below and see your changes update live in the canvas:
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.transform' in that specification. | Living Standard |
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
CanvasRenderingContext2D
CanvasRenderingContext2D.setTransform()
© 2005–2017 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/transform