The CanvasRenderingContext2D.strokeText() method of the Canvas 2D API strokes a given text at the given (x, y) position. If the optional fourth parameter for a maximum width is provided, the text will be scaled to fit that width.
See also the CanvasRenderingContext2D.fillText() method to draw filled text.
void ctx.strokeText(text, x, y [, maxWidth]);
textfont, textAlign, textBaseline, and direction values.xymaxWidth Optional
strokeText methodThis is just a simple code snippet which uses the strokeText method.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.font = '48px serif';
ctx.strokeText('Hello world', 50, 100);
Edit the code below and see your changes update live in the canvas:
| Specification | Status | Comment |
|---|---|---|
| WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.strokeText' in that specification. | Living Standard |
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | 3.5 (1.9.1) | 9 | (Yes) | (Yes) |
| Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | 1.0 (1.9.1) | (Yes) | (Yes) | (Yes) |
CanvasRenderingContext2D
CanvasRenderingContext2D.fillText()
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https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/strokeText