The CanvasRenderingContext2D.rect() method of the Canvas 2D API creates a path for a rectangle atposition (x, y) with a size that is determined by width and height. Those four points are connected by straight lines and the sub-path is marked as closed, so that you can fill or stroke this rectangle.
void ctx.rect(x, y, width, height);
xywidthheightrect methodThis is just a simple code snippet which uses the rect method to create a path. To actually draw that path onto the canvas, you can use the fill() or stroke() method. See also the fillRect() and strokeRect() methods, which can do this in one step.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.rect(10, 10, 100, 100);
ctx.fill();
Edit the code below and see your changes update live in the canvas:
| Specification | Status | Comment |
|---|---|---|
| WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.rect' in that specification. | Living Standard |
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
| Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
CanvasRenderingContext2D
CanvasRenderingContext2D.fillRectCanvasRenderingContext2D.strokeRect()CanvasRenderingContext2D.fill()CanvasRenderingContext2D.stroke()
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https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/rect