The CanvasRenderingContext2D
.lineTo()
method of the Canvas 2D API connects the last point in the sub-path to the x, y
coordinates with a straight line (but does not actually draw it).
void ctx.lineTo(x, y);
x
y
lineTo
methodThis is just a simple code snippet which uses the lineTo
method. Use the beginPath()
to begin a path to draw a line on, move the pen with moveTo()
and use the stroke()
method to actually draw the line.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); ctx.beginPath(); ctx.moveTo(50, 50); ctx.lineTo(100, 100); ctx.stroke();
Edit the code below and see your changes update live in the canvas:
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.lineTo' in that specification. | Living Standard |
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
CanvasRenderingContext2D
CanvasRenderingContext2D.moveTo()
CanvasRenderingContext2D.stroke()
© 2005–2017 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/lineTo