The CanvasRenderingContext2D
.isPointInPath()
method of the Canvas 2D API reports whether or not the specified point is contained in the current path.
boolean ctx.isPointInPath(x, y); boolean ctx.isPointInPath(x, y, fillRule); boolean ctx.isPointInPath(path, x, y); boolean ctx.isPointInPath(path, x, y, fillRule);
fillRule
"nonzero
": The non-zero winding rule, which is the default rule."evenodd"
: The even-odd winding rule.path
Path2D
path to use.Boolean
true
if the specified point is contained in the current or specified path, otherwise false
.isPointInPath
methodThis is just a simple code snippet which uses the isPointinPath
method to check if a point is in the current path.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); ctx.rect(10, 10, 100, 100); ctx.stroke(); console.log(ctx.isPointInPath(10, 10)); // true
Edit the code below, see your changes update live in the canvas and watch for loggings in your console:
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.isPointInPath' in that specification. | Living Standard |
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Path parameter | (Yes) | (Yes) | 31 (31) | No support | (Yes) | No support |
Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Path parameter | ? | ? | (Yes) | 31.0 (31) | ? | ? | ? |
CanvasRenderingContext2D
.
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/isPointInPath