The CanvasRenderingContext2D.drawImage() method of the Canvas 2D API provides different ways to draw an image onto the canvas.
void ctx.drawImage(image, dx, dy); void ctx.drawImage(image, dx, dy, dWidth, dHeight); void ctx.drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight);

imageCanvasImageSource), such as an HTMLImageElement, an HTMLVideoElement, an HTMLCanvasElement or an ImageBitmap.dximage.dyimage.dWidthimage in the destination canvas. This allows scaling of the drawn image. If not specified, the image is not scaled in width when drawn.dHeightimage in the destination canvas. This allows scaling of the drawn image. If not specified, the image is not scaled in height when drawn.sxsysWidthsx and sy to the bottom-right corner of the image is used.sHeightINDEX_SIZE_ERRINVALID_STATE_ERRTYPE_MISMATCH_ERRdrawImage methodThis is just a simple code snippet which uses the drawImage method.
<canvas id="canvas"></canvas>
<div style="display:none;">
<img id="source" src="https://mdn.mozillademos.org/files/5397/rhino.jpg"
width="300" height="227">
</div>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var image = document.getElementById('source');
ctx.drawImage(image, 33, 71, 104, 124, 21, 20, 87, 104);
Edit the code below and see your changes update live in the canvas:
| Specification | Status | Comment |
|---|---|---|
| WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.drawImage' in that specification. | Living Standard |
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
ImageBitmap as source image | ? | No support | 42 (42) | ? | ? | ? |
| Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
ImageBitmap as source image | ? | ? | No support | 42.0 (42) | ? | ? | ? |
sw and sh was added in Gecko 5.0 (Firefox 5.0 / Thunderbird 5.0 / SeaMonkey 2.2).drawImage() handles negative arguments in accordance with the specification, by flipping the rectangle around the appropriate axis.null or undefined image when calling or drawImage() correctly throws a TYPE_MISMATCH_ERR exception starting with (Firefox 5.0 / Thunderbird 5.0 / SeaMonkey 2.2).HTMLVideoElement when its HTMLMediaElement.readyState is greater than 1 (i.e, seek event fired after setting the currentTime property)CanvasRenderingContext2D.
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https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/drawImage