The CanvasRenderingContext2D
.clearRect()
method of the Canvas 2D API sets all pixels in the rectangle defined by starting point (x, y) and size (width, height) to transparent black, erasing any previously drawn content.
void ctx.clearRect(x, y, width, height);
x
y
width
height
A common problem with clearRect
is that it may appear it does not work when not using paths properly. Don't forget to call beginPath()
before starting to draw the new frame after calling clearRect
.
clearRect
methodThis is just a simple code snippet which uses the clearRect
method.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); ctx.beginPath(); ctx.moveTo(20, 20); ctx.lineTo(200, 20); ctx.lineTo(120, 120); ctx.closePath(); // draws last line of the triangle ctx.stroke(); ctx.clearRect(10, 10, 100, 100); // clear the whole canvas // ctx.clearRect(0, 0, canvas.width, canvas.height);
Edit the code below and see your changes update live in the canvas:
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.clearRect' in that specification. | Living Standard |
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
CanvasRenderingContext2D
CanvasRenderingContext2D.fillRect()
CanvasRenderingContext2D.strokeRect()
© 2005–2017 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/clearRect