The CanvasRenderingContext2D.beginPath() method of the Canvas 2D API starts a new path by emptying the list of sub-paths. Call this method when you want to create a new path.
void ctx.beginPath();
beginPath methodThis is just a simple code snippet which uses the beginPath method.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
// First path
ctx.beginPath();
ctx.strokeStyle = 'blue';
ctx.moveTo(20, 20);
ctx.lineTo(200, 20);
ctx.stroke();
// Second path
ctx.beginPath();
ctx.strokeStyle = 'green';
ctx.moveTo(20, 20);
ctx.lineTo(120, 120);
ctx.stroke();
Edit the code below and see your changes update live in the canvas:
| Specification | Status | Comment |
|---|---|---|
| WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.beginPath' in that specification. | Living Standard |
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
| Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
CanvasRenderingContext2D
CanvasRenderingContext2D.closePath()
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https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/beginPath