The connect() method of the AudioNode interface lets you connect one of the node's outputs to a target, which may be either another AudioNode (thereby directing the sound data to the specified node) or an AudioParam, so that the node's output data is automatically used to change the value of that parameter over time.
var destinationNode = AudioNode.connect(destination, outputIndex, inputIndex); AudioNode.connect(destination, outputIndex);
destinationAudioNode or AudioParam to which to connect.outputIndex Optional
AudioNode to connect to the destination. The index numbers are defined according to the number of output channels (see Audio channels). While you can only connect a given output to a given input once (repeated attempts are ignored), you can connect an output to multiple inputs by calling connect() repeatedly. This makes fan-out possible. The default value is 0.inputIndex Optional
AudioNode to; the default is 0. The index numbers are defined according to the number of input channels (see Audio channels). It is possible to connect an AudioNode to another AudioNode, which in turn connects back to the first AudioNode, creating a cycle. This is allowed only if there is at least one DelayNode in the cycle. Otherwise, a NotSupportedError exception is thrown. This parameter is not allowed if the destination is an AudioParam.If the destination is a node, connect() returns a reference to the destination AudioNode object. In some browsers, older implementations of this interface return undefined.
If the destination is an AudioParam, connect() returns undefined.
IndexSizeErroroutputIndex or inputIndex doesn't correspond to an existing input or output.InvalidAccessErrorNotSupportedErrorDelayNodes in the cycle to prevent the resulting waveform from getting stuck constructing the same audio frame indefinitely.The most obvious use of the connect() method is to direct the audio output from one node into the audio input of another node for further processing. For example, you might send the audio from a MediaElementAudioSourceNode—that is, the audio from an HTML5 media element such as <audio>—through a band pass filter implemented using a BiquadFilterNode to reduce noise before then sending the audio along to the speakers.
This example creates an oscillator, then links it to a gain node, so that the gain node controls the volume of the oscillator node.
var AudioContext = window.AudioContext || window.webkitAudioContext; var audioCtx = new AudioContext(); var oscillator = audioCtx.createOscillator(); var gainNode = audioCtx.createGain(); oscillator.connect(gainNode); gainNode.connect(audioCtx.destination);
You can also connect the output of a node to a single input of an AudioParam (this is known as fan-in). This lets you easily use an audio signal to change the value of one or more parameters. A node's output can be connected to multiple AudioParams (allowing the node's output to control the value of multiple parameters—a technique known as fan-out), and multiple nodes can output their signal to a single AudioParam, too. Both of those scenarios are achieved through multiple calls to connect(), one for each node output to parameter pair.
| Specification | Status | Comment |
|---|---|---|
| Web Audio API The definition of 'connect() to an AudioNode' in that specification. | Working Draft | |
| Web Audio API The definition of 'connect() to an AudioParam' in that specification. | Working Draft |
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
|---|---|---|---|---|---|
| Basic support | 10.0webkit | 25.0 (25.0) | No support | 15.0webkit | (Yes) |
| Unprefixed | (Yes) | ? | 22 | ? |
| Feature | Android | Android Webview | Firefox Mobile (Gecko) | Firefox OS (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android |
|---|---|---|---|---|---|---|---|---|
| Basic support | ? | ? | 26.0 | 1.2 | ? | ? | ? | ? |
| Unprefixed | ? | (Yes) | ? | ? | ? | ? | ? | (Yes) |
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https://developer.mozilla.org/en-US/docs/Web/API/AudioNode/connect