CSS Animations make it possible to do incredible things with the elements that make up your documents and apps. However, there are things you might want to do that aren't obvious, or clever ways to do things that you might not come up with right away. This article is a collection of tips and tricks we've found that may make your work easier, including how to run a stopped animation again.
The CSS Animations specification doesn't offer a way to run an animation again. There's no magic resetAnimation()
method on elements, and you can't even just set the element's animation-play-state
to "running"
again. Instead, you have to use clever tricks to get a stopped animation to replay.
Here's one way to do it that we feel is stable and reliable enough to suggest to you.
First, let's define the HTML for a <div>
we wish to animate and a button that will play (or replay) the animation.
<div class="box"> </div> <div class="runButton">Click me to run the animation</div>
Now we'll define the animation itself using CSS. Some CSS that's not important (the style of the "Run" button itself) isn't shown here, for brevity.
@keyframes colorchange { 0% { background: yellow } 100% { background: blue } } .box { width: 100px; height: 100px; border: 1px solid black; } .changing { animation: colorchange 2s; }
There are two classes here. The "box"
class is the basic description of the box's appearance, without any animation information included. The animation details are included in the "changing"
class, which says that the @keyframes
named "colorchange"
should be used over the course of two seconds to animate the box.
Note that because of this, the box doesn't start with any animation effects in place, so it won't be animating.
Next we'll look at the JavaScript that does the work. The meat of this technique is in the play()
function, which is called when the user clicks on the "Run" button.
function play() { document.querySelector(".box").className = "box"; window.requestAnimationFrame(function(time) { window.requestAnimationFrame(function(time) { document.querySelector(".box").className = "box changing"; }); }); }
This looks weird, doesn't it? That's because the only way to play an animation again is to remove the animation effect, let the document recompute styles so that it knows you've done that, then add the animation effect back to the element. To make that happen, we have to be creative.
Here's what happens when the play()
function gets called:
"box"
. This has the effect of removing any other classes currently applied to the box, including the "changing"
class that handles animation. In other words, we're removing the animation effect from the box. However, changes to the class list don't take effect until the style recomputation is complete and a refresh has occurred to reflect the change.window.requestAnimationFrame()
, specifying a callback. Our callback gets executed just before the next repaint of the document. The problem for us is that because it's before the repaint, the style recomputation hasn't actually happened yet! So...requestAnimationFrame()
a second time! This time, the callback is run before the next repaint, which is after the style recomputation has occurred. This callback adds the "changing"
class back onto the box, so that the repaint will start the animation once again.Of course, we also need to add an event handler to our "Run" button so it'll actually do something:
document.querySelector(".runButton").addEventListener("click", play, false);
Window.requestAnimationFrame()
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https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Animations/Tips