Defined in header
<cstdlib> | ||
---|---|---|
void* malloc( std::size_t size ); |
Allocates size
bytes of uninitialized storage.
If allocation succeeds, returns a pointer to the lowest (first) byte in the allocated memory block that is suitably aligned for any scalar type.
If size
is zero, the behavior is implementation defined (null pointer may be returned, or some non-null pointer may be returned that may not be used to access storage).
The following functions are required to be thread-safe:
Calls to these functions that allocate or deallocate a particular unit of storage occur in a single total order, and each such deallocation call happens-before the next allocation (if any) in this order. | (since C++11) |
size | - | number of bytes to allocate |
On success, returns the pointer to the beginning of newly allocated memory. The returned pointer must be deallocated with std::free()
or std::realloc()
.
On failure, returns a null pointer.
This function does not call constructors or initialize memory in any way. There are no ready-to-use smart pointers that could guarantee that the matching deallocation function is called. The preferred method of memory allocation in C++ is using RAII-ready functions std::make_unique
, std::make_shared
, container constructors, etc, and, in low-level library code, new-expression.
#include <iostream> #include <cstdlib> int main() { int* p1 = (int*)std::malloc(4*sizeof(int)); // allocates enough for an array of 4 int int* p2 = (int*)std::malloc(sizeof(int[4])); // same, naming the type directly int* p3 = (int*)std::malloc(4*sizeof *p3); // same, without repeating the type name if(p1) { for(int n=0; n<4; ++n) // populate the array p1[n] = n*n; for(int n=0; n<4; ++n) // print it back out std::cout << "p1[" << n << "] == " << p1[n] << '\n'; } std::free(p1); std::free(p2); std::free(p3); }
Output:
p1[0] == 0 p1[1] == 1 p1[2] == 4 p1[3] == 9
allocation functions (function) |
|
(deprecated in C++17)
| obtains uninitialized storage (function template) |
C documentation for malloc |
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