There are various events provided by cordova to be used by the application. The application code could add listeners for these events. For example:
HTML File
<!DOCTYPE html> <html> <head> <title>Device Ready Example</title> <script type="text/javascript" charset="utf-8" src="cordova.js"></script> <script type="text/javascript" charset="utf-8" src="example.js"></script> </head> <body onload="onLoad()"> </body> </html>
JS File
// example.js file // Wait for device API libraries to load // function onLoad() { document.addEventListener("deviceready", onDeviceReady, false); } // device APIs are available // function onDeviceReady() { document.addEventListener("pause", onPause, false); document.addEventListener("resume", onResume, false); document.addEventListener("menubutton", onMenuKeyDown, false); // Add similar listeners for other events } function onPause() { // Handle the pause event } function onResume() { // Handle the resume event } function onMenuKeyDown() { // Handle the menubutton event } // Add similar event handlers for other events
Note: Applications typically should use document.addEventListener
to attach an event listener once the deviceready
The following table lists the cordova events and the supported platforms:
Supported Platforms/ Events |
android | blackberry10 | ios | Windows Phone 8 | Windows |
---|---|---|---|---|---|
deviceready | |||||
pause | |||||
resume | |||||
backbutton | |||||
menubutton | |||||
searchbutton | |||||
startcallbutton | |||||
endcallbutton | |||||
volumedownbutton | |||||
volumeupbutton | |||||
activated |
The deviceready event fires when Cordova is fully loaded. This event is essential to any application. It signals that Cordova's device APIs have loaded and are ready to access.
Cordova consists of two code bases: native and JavaScript. While the native code loads, a custom loading image displays. However, JavaScript only loads once the DOM loads. This means the web app may potentially call a Cordova JavaScript function before the corresponding native code becomes available.
The deviceready
event fires once Cordova has fully loaded. Once the event fires, you can safely make calls to Cordova APIs. Applications typically attach an event listener with document.addEventListener
once the HTML document's DOM has loaded.
The deviceready
event behaves somewhat differently from others. Any event handler registered after the deviceready
event fires has its callback function called immediately.
document.addEventListener("deviceready", onDeviceReady, false); function onDeviceReady() { // Now safe to use device APIs }
The pause event fires when the native platform puts the application into the background, typically when the user switches to a different application.
document.addEventListener("pause", onPause, false); function onPause() { // Handle the pause event }
In the pause
handler, any calls to the Cordova API or to native plugins that go through Objective-C do not work, along with any interactive calls, such as alerts or console.log()
. They are only processed when the app resumes, on the next run loop.
The iOS-specific resign
event is available as an alternative to pause
, and detects when users enable the Lock button to lock the device with the app running in the foreground. If the app (and device) is enabled for multi-tasking, this is paired with a subsequent pause
event, but only under iOS 5. In effect, all locked apps in iOS 5 that have multi-tasking enabled are pushed to the background. For apps to remain running when locked under iOS 5, disable the app's multi-tasking by setting UIApplicationExitsOnSuspend to YES
. To run when locked on iOS 4, this setting does not matter.
The resume
event fires when the native platform pulls the application out from the background.
document.addEventListener("resume", onResume, false); function onResume() { // Handle the resume event }
Any interactive functions called from a pause event handler execute later when the app resumes, as signaled by the resume
event. These include alerts, console.log()
, and any calls from plugins or the Cordova API, which go through Objective-C.
active event
The iOS-specific active
event is available as an alternative to resume
, and detects when users disable the Lock button to unlock the device with the app running in the foreground. If the app (and device) is enabled for multi-tasking, this is paired with a subsequent resume
event, but only under iOS 5. In effect, all locked apps in iOS 5 that have multi-tasking enabled are pushed to the background. For apps to remain running when locked under iOS 5, disable the app's multi-tasking by setting UIApplicationExitsOnSuspend to YES
. To run when locked on iOS 4, this setting does not matter.
resume event
When called from a resume
event handler, interactive functions such as alert()
need to be wrapped in a setTimeout()
call with a timeout value of zero, or else the app hangs. For example:
document.addEventListener("resume", onResume, false); function onResume() { setTimeout(function() { // TODO: do your thing! }, 0); }
Refer Android Life Cycle Guide for details on android quirks with the resume
event.
The event fires when the user presses the back button. To override the default back-button behavior, register an event listener for the backbutton
event. It is no longer necessary to call any other method to override the back-button behavior.
document.addEventListener("backbutton", onBackKeyDown, false); function onBackKeyDown() { // Handle the back button }
Throw an error in a backbutton
callback to force the default behavior, which is an app exit:
document.addEventListener('backbutton', function (evt) { if (cordova.platformId !== 'windows') { return; } if (window.location.href !== firstPageUrl) { window.history.back(); } else { throw new Error('Exit'); // This will suspend the app } }, false);
The event fires when the user presses the menu button. Applying an event handler overrides the default menu button behavior.
document.addEventListener("menubutton", onMenuKeyDown, false); function onMenuKeyDown() { // Handle the back button }
The event fires when the user presses the search button on Android. If you need to override the default search button behavior on Android you can register an event listener for the 'searchbutton' event.
document.addEventListener("searchbutton", onSearchKeyDown, false); function onSearchKeyDown() { // Handle the search button }
The event fires when the user presses the start call button. If you need to override the default start call behavior you can register an event listener for the startcallbutton
event.
document.addEventListener("startcallbutton", onStartCallKeyDown, false); function onStartCallKeyDown() { // Handle the start call button }
This event fires when the user presses the end call button. The event overrides the default end call behavior.
document.addEventListener("endcallbutton", onEndCallKeyDown, false); function onEndCallKeyDown() { // Handle the end call button }
The event fires when the user presses the volume down button. If you need to override the default volume down behavior you can register an event listener for the volumedownbutton
event.
document.addEventListener("volumedownbutton", onVolumeDownKeyDown, false); function onVolumeDownKeyDown() { // Handle the volume down button }
The event fires when the user presses the volume up button. If you need to override the default volume up behavior you can register an event listener for the volumeupbutton
event.
document.addEventListener("volumeupbutton", onVolumeUpKeyDown, false); function onVolumeUpKeyDown() { // Handle the volume up button }
The event fires when Windows Runtime activation has occurred. See MSDN docs for further details and activation types.
document.addEventListener("activated", activated, false); function activated(args) { if (args && args.kind === Windows.ApplicationModel.Activation.ActivationKind.file) { // Using args.raw to get the native StorageFile object Windows.Storage.FileIO.readTextAsync(args.raw.detail[0].files[0]).done(function (text) { console.log(text); }, function (err) { console.error(err); }); } }
Original activated event args are available in args.raw.detail[0]
property and can be used to get a type information or invoke methods of one of the activation arguments,
Original activated event args are also cloned to args.detail[0]
and can be used as a fallback in case an inner args property has been lost.
See https://issues.apache.org/jira/browse/CB-10653 for details.
activated
event might be fired before deviceready
so you should save the activation flag and args to the app context in case you need them - for example in the Share target case. The subscription to the activated
event should be done before deviceready
handler (in app.bindEvents
in terms of the Cordova template).
© 2012–2017 The Apache Software Foundation
Licensed under the Apache License 2.0.
https://cordova.apache.org/docs/en/6.x/cordova/events/events.html